﻿#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
using System.ComponentModel;
#endregion

namespace TunnelsOfDeath
{
    partial class Game1 : Game
    {
        protected void MainAllLevelsPassed(GameTime _gt)
        {
            Globals.Map = new Objects.Sprite[0, 0];
            Globals.Gui.ShouldDrawMap = false;
            Globals.CurrentState = GameState.startscreen;
        }
    }

}
